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Project 64 emulator configuration
Project 64 emulator configuration




project 64 emulator configuration

On Linux or OSX, this is located at ~/.config/mupen64plus/, and on Windows it is in the "Application Data" sub-folder of your user folder. You may set your own key bindings for the emulator core and input plugins, by editing the Mupen64Plus config file. In this case, you can move the analog stick more gently by holding down the Right Control key (for -50%) or Right Shift key (-25%), or both (-75%). Sometimes you may need to make smaller moves.

#Project 64 emulator configuration full

When using the keyboard, the analog stick is normally moved by its full range when you press an arrow key. If there is no supported joystick connected, the input plugin will enable a default keyboard control mapping, as given below: The SDL-Input plugin contains an auto-configuration function which will provide default joystick mappings for any recognized joystick. The keys or joystick/mouse inputs which will be mapped to the N64 controller for playing the games are determined by the input plugin. Default Key Mappings for SDL-Input Plugin Press "Game Shark" button (only if cheats are enabled)įast Forward (playback at 250% normal speed while F key is pressed)Ģ. Select virtual 'slot' for save/load state (F5 and F7) commands The default key bindings are given below, but may be changed by editing the configuration file as described later in this document. The emulator core supports key commands for many functions. SDL2 Keyboard configuration and layout (Spanish)






Project 64 emulator configuration